A Simple Key For lizardfolk cleric Unveiled

mother nature Domain the character area spells are pretty weak and uninteresting, though numerous with the subclass functions are incredibly effective. Here is the select if you'd like to be nearer to a Druid in playstyle.

Just be mindful of using your Amorphous trait if you might want to dangle on to spell parts or your spellcasting concentrate.

Lizardfolk also have the Natural Armor characteristic, which provides them a all-natural armor class equivalent to thirteen + your Dexterity modifier. Even if your character is wearing armor, you can opt to use their purely natural Armor ranking instead if you decide to.

and An additional beneficial spell although also pumping Wisdom. Gunner: A priest that has a gun? This doesn’t blend well with the general cleric kit, which is never DEX-dependent. The more supportive domains received’t be depending on non-magical hurt in any case. Healer: You already have use of all of the healing spells you will need. significant Armor grasp: A good pickup for martial-minded heavy armor check here clerics.

Monk: Monks also depend upon WIS, making sure that you just won’t be throwing away any stat factors. This produces the possibility for the DEX-based mostly cleric that dips into your Monk. Unarmored Defense could get you really far with a substantial DEX score.

Guardian of religion: a good method of getting some added problems in in the event you know that a fight will take place in a specific area. Guardian of religion

You prepare the listing of cleric spells that are available for you to Solid, picking out with the cleric spell list. if you do this, pick out a number of cleric spells equal in your Wisdom modifier + your cleric amount (minimal of 1 spell). The spells have to be of a degree for which you have spell slots.

Divine Word: This is a situational spell that will make you're feeling like a literal god in the right circumstances. certainly That is at its most effective for greater teams of enemies with couple of hit points, at which point you'll be able to impose enormous debuffs to all of them (or just straight up kill them).

Glyph of Warding: highly-priced components and an extended casting time are the key hurdles in just how of constructing glyph of warding a stellar spell. As it stands, its most likely The ultimate way to established a trap if you recognize in which the enemy is going to be coming via and have no less than an hour to arrange.

spell alone, but will also presents +1 WIS and One more 1st-stage spell within your choice. There are a huge amount of options listed here for clerics. Melee clerics would enjoy both hex

cantrip on steroids. the greatest downside of the spell would be the misleading name which causes people to imagine that this spell truly generates daylight, which can be beneficial when combating creatures with Sunlight Sensitivity. Dispelling darkness

talk to lifeless: Get some fascinating lore, help remedy a secret, or get advice on how to continue via a dungeon.

Wizard/Sorcerer: Combining the cleric as well as wizard’s or sorcerer’s spell record gives you an absurd amount of spells to select from, but will also hold off finding use of the more highly effective spells at larger stages. small-amount spells like take up factors

Hallow: much more of a DM spell than a player spell. it's got an extremely very long casting time and no notably powerful results.

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